( Penny Arcade doesn't like this too much either.) Why not make any power ups work for all players, just like the 1Ups earned by collecting coins do? That’s not really fair, and that’s the best outcome! Often, mushrooms fall off the screen, or get picked up by a player who was already powered up. The best case scenario is that one player gets to shoot fire while the other two grow to Super size. It becomes a mad dash to get to the Fire Flower. Mario bumps a power up block, and a Fire Flower and two mushrooms fly out of it. For example, let’s say you are in a three player game. When the power ups pop out of a block, one “good” power up appears, and the rest are mushrooms, the number depending on the number of players. This leads to some awkward moments between teammates.Īnother major issue is how power ups are handled in multiplayer. Experienced players will want to move quickly, and more casual players won't be able to keep up. Again, the problem is worse when playing with folks of different Mario skills. This is fun for neither the “squasher” nor for the “squashee”. That’s fine if you are the one who is ahead, but if you are lagging behind and get stuck behind a pipe, block, or even an enemy, when the screen scrolls, you are shoved into them, often to your doom. It is very easy for one player to run on ahead of his partners, and the screen will eventually scroll to follow them. Another issue that will have you pulling your hair out is how the screen scrolls.
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